Pengembangan Media Pembelajaran VG-Plant Berbasis Articulate Storyline 3 pada Materi Perkembangbiakan Tumbuhan Kelas IV

  • Viena Aunillah Carl Vinson Universitas Pendidikan Indonesia, Bandung, Jawa Barat,  Indonesia
  • I. Isrokatun Universitas Pendidikan Indonesia, Bandung, Jawa Barat,  Indonesia
  • Ali Ismail Universitas Pendidikan Indonesia, Bandung, Jawa Barat,  Indonesia

Abstract

This study describes the process of developing VG-Plant learning media based on articulate storyline 3 on plant reproduction material in class IV elementary school. The purpose of this research is to determine the feasibility of VG-Plant media through the validation process of experts, measure the perception of media usability, and determine the compatibility of media on several different android version devices. The research was conducted using the Research and Development (R&D) method and the ADDIE model which goes through five stages, namely the analysis, design, development, implementation, and evaluation stages. The subject of this research was 32 fourth grade students and the feasibility of material and media was taken from the validation of experts. The results of this study are VG-Plant learning media relevant to the needs of the science learning process in grade IV on plant reproduction material. VG-Plant media design is made in the form of a.apk file. VG-Plant media is calculated using the Content Validity Index (CVI) and has the feasibility of content and media quality with a scale of 1 and in the "relevant and feasible to use" category. Then, the usability of VG-Plant media is categorized as "Excellent" with a value of 88 which is calculated using the System Usability Scale (SUS) questionnaire. And VG-Plant media has met compatibility standards in the aspects of adaptability and installability with a test percentage of 100% on several android versions. Thus, it can be concluded that VG-Plant media is feasible to use and can be operated on all devices with android specifications version 6 to android version 13.

Keywords: VG-Plant media, articulate storyline 3, plant reproduction material

PDF Downloads

Download data is not yet available.
Published
2024-01-12
How to Cite:
Vinson, V. A. C., Isrokatun, I., & Ismail, A. (2024). Pengembangan Media Pembelajaran VG-Plant Berbasis Articulate Storyline 3 pada Materi Perkembangbiakan Tumbuhan Kelas IV . Ideguru: Jurnal Karya Ilmiah Guru, 9(2), 548-556. https://doi.org/10.51169/ideguru.v9i2.871
Section
Research Articles
Abstract viewed: 214 times
PDF (Bahasa Indonesia) downloaded: 172 times

References

Ayudianti, Y. N., Andriana, E., Setiawan, S., & Yuliana, R. (2023). Pengembangan Media Pembelajaran Interaktif Articulate Storyline 3 Berbasis Model Pembelajaran Kontekstual Di Kelas Iv Sd. VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan, 14(1), 131–141. https://doi.org/10.31932/ve.v14i1.2007

Ismail, A. (2017). Penerapan Multimedia Interaktif Berbasis Smartphone. Jurnal Teknologi Pendidikan Dan Pembelajaran, 2(2), 114–124.

Ismail, A., Rahayu, G., Putera, M. A. K., Aghniya, N. N., & Gumilar, S. (2021). Development of augmented reality as physics learning media on electric concepts. IOP Conference Series: Materials Science and Engineering, 1098(4), 042006. https://doi.org/10.1088/1757-899x/1098/4/042006

Isrokatun, I., Yulianti, U., & Nurfitriyana, Y. (2021). Analisis Profesionalisme Guru dalam Pelaksanaan Pembelajaran Daring di Masa Pandemi Covid-19. Jurnal Basicedu, 6(1), 454–462. https://doi.org/10.31004/basicedu.v6i1.1961

Jazuli, M., Azizah, L. F., & Meita, N. M. (2018). Pengembangan Bahan Ajar Elektronik Berbasis Android Sebagai Media Interaktif. LENSA (Lentera Sains): Jurnal Pendidikan IPA, 7(2), 47–65. https://doi.org/10.24929/lensa.v7i2.22

Kurniawan, M. I. (2013). Integrasi Pendidikan Karakter Ke Dalam Pembelajaran Kewarganegaraan Di Sekolah Dasar. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 1(1), 37. https://doi.org/10.22219/jp2sd.v1i1.1528

Maivi, C., & Erita, Y. (2023). Pengembangan Media Pembelajaran IPAS Menggunakan Articulate Storyline 3 Berbasis Discovery Learning di Kelas IV Sekolah Dasar. Journal Of Social Science Research, 3, 1188–1198.

Nasrulloh, I., & Ismail, A. (2018). Analisis Kebutuhan Pembelajaran Berbasis Ict. Jurnal Petik, 3(1), 28. https://doi.org/10.31980/jpetik.v3i1.355

Safira, A. D., Sarifah, I., & Sekaringtyas, T. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Web Articulate Storyline Pada Pembelajaran Ipa Di Kelas V Sekolah Dasar. Prima Magistra: Jurnal Ilmiah Kependidikan, 2(2), 237–253. https://doi.org/10.37478/jpm.v2i2.1109

Safitri, A. O., Yunianti, V. D., & Rostika, D. (2022). Upaya Peningkatan Pendidikan Berkualitas di Indonesia: Analisis Pencapaian Sustainable Development Goals (SDGs). Jurnal Basicedu, 6(4), 7096–7106. https://doi.org/10.31004/basicedu.v6i4.3296

Salwani, R., & Ariani, Y. (2021). Pengembangan Media Pembelajaran Tema 3 Subtema 3 Berbasis Articulate Storyline 3 di Kelas VA SDIT Mutiara Kota Pariaman. Jurnal Pendidikan Tambusai, 5(1), 409–415. https://jptam.org/index.php/jptam/article/view/963

Sarwendah, A. (2023). Pengembangan Multimedia Pembelajaran Interaktif “Kihajar Beriman” pada Elemen Media Digital. Ideguru: Jurnal Karya Ilmiah Guru, 8(3), 525–530. https://doi.org/10.51169/ideguru.v8i3.616

Sopian, S. B. P., Isrokatun, I., & Ismail, A. (2023). Development of Android-Based Peta (Penjelajahan Matematika) Learning Media on Speed Learning Materials At a Fifth-Grade Elementary School. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 12(2), 277. https://doi.org/10.33578/jpfkip.v12i2.9650

Yusoff, M. S. B. (2019). ABC of Content Validation and Content Validity Index Calculation. Education in Medicine Journal, 11(2), 49–54. https://doi.org/10.21315/eimj2019.11.2.6