Peningkatan Kompetensi Guru dalam Pembuatan Media Pembelajaran Crossword Puzzle dan Canva melalui Workshop

  • Tri Ismiyati SMA Negeri 1 Tempel, Sleman, Daerah Istimewa Yogyakarta,  Indonesia

Abstract

The use of information and communication technology in learning is increasingly widespread, one of which is used by teachers to make learning media. Based on the results of the principal’s academic supervision, it is known that teacher competence in making information technology-based learning media is still low. The research aims to find out wheter through workshops can increase teacher competence ini making crossword puzzle and canva media and to find out the steps for implementing workshops to increase teacher competence in making crossword puzzle and canva media. The type of research used is school action research. The subjects of this research were 24 teachers of SMA Negeri 1 Tempel. The object of this research is teacher competence in making crossword puzzle and canva media. The research was carried out in 2 cycles, each cycle consisting of 2 meetings. Each meeting includes 4 actions, namely planning, implementing, observing, and reflecting. Data collection through observation, material understanding tests, and workshop product assessment. The conclusion of the workshop results has been an increase in teacher competence in making learning media by 79,17% in cycle I and 83.33% in cycle II.

Keywords: crossword puzzle, TTS, canva, teacher competency, workshop

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Published
2024-01-08
How to Cite:
Ismiyati, T. (2024). Peningkatan Kompetensi Guru dalam Pembuatan Media Pembelajaran Crossword Puzzle dan Canva melalui Workshop . Ideguru: Jurnal Karya Ilmiah Guru, 9(2), 500-506. https://doi.org/10.51169/ideguru.v9i2.705
Section
Research Articles
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PDF (Bahasa Indonesia) downloaded: 116 times

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