Peningkatan Dimensi Kreativitas SBdP melalui Pemanfaatan Aplikasi Canva Terintegrasi Ajaran Tri N
Abstract
The aim of the Merdeka Curriculum is to shape student character so that it conforms to the Pancasila Student Profile. One of the dimensions developed is creativity. The Arts, Culture and Crafts (SBdP) subject is one of the lessons that can sharpen students' creativity. Based on the results of observations, students' SBdP creativity is still low, so action is needed in SBdP learning. The aim of this research is to increase the creativity dimension of SBdP through the use of the Canva application integrated with Tri N's teachings. The research method used is descriptive qualitative with 27 subjects in grade VI elementary school. Data collection techniques involve observation, interviews and documentation. Data analysis was carried out by detailing the results of observations and interviews. Research findings show that the use of the Canva application which is integrated with Tri N teaching principles has a positive impact on increasing student creativity in the context of learning Arts, Culture and Crafts (SBdP). This can be proven by the results of observations before the action was carried out showing that there were 19 out of 27 or 70% of students who had not developed, after the action was taken there were 2 out of 27 or 7% of students starting to develop, 17 out of 27 students or 63% developed according to expectations. , and 8 out of 27 students or 30% developed very well.
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