Pengembangan Media Komik Legenda Gunung Pinang untuk Meningkatkan Kemampuan Literasi Budaya Peserta Didik Fase B

  • Jumyati Jumyati Pendidikan Dasar, Universitas Sultan Ageng Tirtayasa, Banten,  Indonesia
  • Yuyu Yuhana Pendidikan Dasar, Universitas Sultan Ageng Tirtayasa, Banten,  Indonesia
  • R. Ahmad Zaky El Islami Pendidikan Dasar, Universitas Sultan Ageng Tirtayasa, Banten,  Indonesia

Abstract

This study aims to analyze and describe the feasibility and student responses to the Legenda Gunung Pinang comic media in an effort to improve the cultural literacy of phase B students at SDN Pasir Gadung. The study used the Research and Development method with the ADDIE model. Quantitative data came from the results of validation by cultural experts, media experts, and elementary education experts, as well as student response questionnaires. Qualitative data were obtained from notes, suggestions, and comments from validators and students. The research instruments included interview guidelines, observations, and questionnaires. The results of the study showed: 1) The media validated by cultural experts was very feasible with a percentage score of 97%; 2) The media validated by media experts was very feasible with a percentage score of 94.73%; 3) The media validated by elementary education experts was very feasible with a percentage score of 87.5%; 4) The response of students to the Legenda Gunung Pinang comic media was very good with a percentage score of 94%. Therefore, the Legenda Gunung Pinang comic media is very feasible to be used in the learning process to improve the cultural literacy of phase B students.

Keywords: Media, Comics, Legend of Mount Pinang

PDF Downloads

Download data is not yet available.
Published
2024-09-10
How to Cite:
Jumyati, J., Yuhana, Y., & Islami, R. A. Z. E. (2024). Pengembangan Media Komik Legenda Gunung Pinang untuk Meningkatkan Kemampuan Literasi Budaya Peserta Didik Fase B . Ideguru: Jurnal Karya Ilmiah Guru, 10(1), 37-42. https://doi.org/10.51169/ideguru.v10i1.1265
Section
Research Articles
Abstract viewed: 38 times
PDF (Bahasa Indonesia) downloaded: 31 times

References

Chan, B. S., & Daniel Churchill, T. K. (2017). Digital Literacy Learning in Higher Education through. Journal of International Education Research (JIER), 1-16.

Dedeh Sumiati, S. H. (2020). PENGEMBANGAN BAHAN AJAR CERITA ANAK. Jurnal Teknologi Pendidikan dan Pembelajaran, 271-287.

Devi Afriyuni Yonanda, Y. Y. (2019). Development of Problem-Based Comic Book as Learning Media for Improving Primary School Students' Critical Thinking Ability. Mimbar Sekolah Dasar UPI, 341-348.

Eka Putri Ramadhany, M. D. (2024). Development of Digital Comic Media Based on Education for Sustainable Development (ESD) to Improve Cultural and Citizenship Literacy of Elementary Students. Jurnal Kependidikan, 352-363.

Ferlita Evelyn Wahyu Septiana, W. S. (2015). Pengembangan Komik Sebagai Media Pembelajaran IPA Kelas VII SMP pada Materi Pokok Interaksi Makhluk Hidup dan Lingkungan. Jurnal Pendidikan IPA Indonesia, 1-12.

Joko Kuswanto, Y. W. (2017). Pengembangan Multimedia Pembelajaran pada Mata Pelajaran Teknologi. Innovative Journal of Curriculum and Educational Technology, 58-64.

Maine, F., Cook, V., & Lähdesmäki, T. (2019). Reconceptualizing cultural literacy as a dialogic practice. London Review of Education, 383-392.

Pande Made Weda Angga, I. K. (2020). E-Komik Pendidikan Untuk Membentuk Karakter Dan Meningkatkan Hasil Belajar Siswa Kelas V Pada Mata Pelajaran Bahasa Indonesia. Jurnal EDUTECH UniversitasPendidikan Ganesha, 93-106.

Resi Guspita Sari, Y. E. (2021). Pengembangan Media Pembelajaran Berupa Komik Digital Pada Pembelajaran Tematik Terpadu Di Kelas IV Sekolah Dasar. Journal of Basic Education, 3126-3142.

Sugiyono. (2019). Metode penelitian dan pengembangan (research and development/R&D). Bandung: Alfabeta 2019.