APPLICATION QUARTER-CARDS GAME OF METHODS TO IMPROVE LEARNING ACHIEVEMENT AND LEARNING ACTIVITIES IN CLASSIFICATION OF LIVING THINGS AT CLASS VII C SMP N 1 SEMIN

  • Susi Prasetyaningtyas SMP N 1 Semin,  Indonesia

Abstract

This research was aimed to improve learning achievement and learning activeness of class VII on the Classification of Living Things by apllying of the quartet-card game method and knowing the students' responses to the application of the quartet-card game method. The research was Classroom Action Research (CAR). This research was conducted in 2 cycles and each cycle had 2 meetings. The research subjects were 7C class students of SMP N 1 Semin Gunungkidul. The results of this research indicates that learning by applying the quartet-card game method of the Classification of Living Things can improve learning achievement and student learning activeness. Learning achievement is shown by increasing the percentage of mastery learning. In the pre-cycle is 6.25% with a very low category, the first cycle is 68.75% with a moderate category and the second cycle is 84.375% with a high category. Learning activeness showed an increase in average score, i.e. the first cycle was 64% with the medium category and the second cycle to 87.5% with the high category. Student responses showed 100% of students were happy with the application of the quartet-card game method.

Keywords: game method, quartet card, activeness, learning achievement, classification of living things

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Published
2020-05-11
How to Cite:
Prasetyaningtyas, S. (2020). APPLICATION QUARTER-CARDS GAME OF METHODS TO IMPROVE LEARNING ACHIEVEMENT AND LEARNING ACTIVITIES IN CLASSIFICATION OF LIVING THINGS AT CLASS VII C SMP N 1 SEMIN. Ideguru: Jurnal Karya Ilmiah Guru, 5(1), 100-108. https://doi.org/10.51169/ideguru.v5i1.118
Section
Research Articles
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