Prototipe Rancangan Pembelajaran Matematika untuk Siswa Sekolah Dasar
Abstrak
In this paper, the process for creating high-quality prototypes for teaching mathematics in elementary schools is explained. Research and development is the method of research employed (R&D). Using Sugiyono's six development phases, which are: 1) potential and problems, 2) data collecting, 3) product design, 4) design validation, 5) design modification, and 6) product trials, the prototype was created. Both questionnaires and interviews were utilized as data gathering methods. Following the distribution of a questionnaire to 27 SD grade 15 students, the researcher discovered that 60% of the students had trouble comprehending fractional information. These findings inspired the researcher to connect the fractions-related material to the music. Experts and practitioners certify prototypes. It's worth evaluating because the three validators' combined average score falls into the "very good" range, which is 3.5. Researchers only tested 27 elementary school kids in the fourth grade. The evaluation's findings showed that 90.9% of pupils achieved scores in addition and subtraction of whole numbers that were higher than the KKM. According to the findings of reflection, children are content to learn fractional concepts using song media. The fractional materials' thematic learning design, which incorporates song media, meets the very good standards and is suitable for students' comprehension. Included in line with excellent standards and practicable for use. This was determined based on the validation scores of 3.15 from mathematicians, 3.41 from musicologists, and 3.21 from grade IV elementary school teachers. The three validators' combined average validation result is 3.25.
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