Prototype Model Pembelajaran A.S.A.P Berbasis Aplikasi Capcut untuk Siswa Kelas 5
Abstract
The most important feature of the 21st century is the inseparability of technology and information from various fields of life. The 21st century skills of critical thinking, creativity, and collaboration can be strengthened in students through a variety of forms or models of learning in the classroom. The research aims to develop based on two existing learning models, namely Problem Based Learning (PBL) and Project Based Learning (PjBL) and with adjustments to technological and information advances in the 21st century. The method used in this research is the Research and Development (RnD) research method with the ADDIE research model (Analyze, Design, Development, Implementation, Evaluation). Based on the research conducted, researchers conducted an Analyze process to identify needs, then the results of the Analyze stage were used to design learning models at the Design stage. So that the finished design is developed at the Develop stage then implemented at the Implement stage and evaluated at the Evaluation stage. The research conducted at SDN Bohol Rongkop received a positive response from students. The results showed that out of 10 fifth grade students, all of them seemed active in learning activities. Students' motivation to learn increased so that it also affected the improvement of their learning outcomes. This is evidenced by the increase in the number of students who were able to reach the KKM (minimum completeness criteria) limit, which initially was only 3 students to 8 students out of a total of 10 students, in addition students' creativity is also increasingly honed with the use of the A.S.A.P learning model based on this Capcut application.
PDF Downloads
Copyright (c) 2024 Eka Puspawati, Sutrisna Wibawa

This work is licensed under a Creative Commons Attribution 4.0 International License.

