Implementasi Metode Game dalam Pembelajaran Fiqih untuk Meningkatkan Keaktifan Belajar Peserta Didik

  • Azizah Azizah Universitas Islam Negeri Siber Syekh Nurjati, Cirebon, Jawa Barat,  Indonesia
  • Sumanta Sumanta Universitas Islam Negeri Siber Syekh Nurjati, Cirebon, Jawa Barat,  Indonesia
  • Moh Ali Universitas Islam Negeri Siber Syekh Nurjati, Cirebon, Jawa Barat,  Indonesia

Abstract

Fiqh learning in Junior High Schools (SMP) often faces challenges related to low student engagement due to the dominance of lecture based and one way instructional approaches. This study aims to describe the implementation of game based methods in Fiqh learning and to analyze their impact on improving students’ learning engagement at SMPN 1 Telukjambe Timur. The research employed a qualitative approach with a field based case study design. Data were collected through classroom observations, in depth interviews, and documentation. Data analysis followed the interactive model of Miles and Huberman, including data reduction, data display, and conclusion drawing. The findings reveal that the implementation of game based methods such as Card Sort, Teams Games Tournament (TGT), Wordwall, and Quizizz significantly enhances students’ active participation in cognitive, affective, and psychomotor domains. Supporting factors include teacher readiness, availability of digital facilities, and students’ enthusiasm, while challenges involve limited instructional time and varying academic abilities among students. This study recommends game-based methods as a strategic alternative in Fiqh instruction at Junior High schools to create more interactive, contextual, and meaningful learning experiences.

Keywords: game based method, fiqh learning, student engagement

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Author Biography

Azizah Azizah, Universitas Islam Negeri Siber Syekh Nurjati, Cirebon, Jawa Barat

Azizah adalah seorang guru di SMPN 1 Telukjambe Timur. Ia menamatkan pendidikan S1 di UIN Sunan Kalijaga Yogyakarta Fakultas Syari’ah dan sedang melanjutkan Pendidikan S2 di UIN Siber Syekh Nurjati Cirebon, Program PJJ PAI. saat ini penulis aktif mengajar PAI di SMPN di Kabupaten Karawang Jawa Barat. penulis dapat dihubungi melalui email aizazizah1980@gmail.com

Published
2026-07-27
How to Cite:
Azizah, A., Sumanta, S., & Ali, M. (2026). Implementasi Metode Game dalam Pembelajaran Fiqih untuk Meningkatkan Keaktifan Belajar Peserta Didik. Ideguru: Jurnal Karya Ilmiah Guru, 11(1), 20-27. https://doi.org/10.51169/ideguru.v11i1.2389
Section
Research Articles
Abstract viewed: 3 times
PDF (Bahasa Indonesia) downloaded: 9 times

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