Improvement of Student Activity and Learning Achievement in Math through Cooperative Learning of Team Game Tournament

  • Sularti Sularti SMKN 1 Pleret,  Indonesia

Abstract

The aim of this study is to determine whether the application of the TGT (Team Game Tournament) cooperative learning model can increase the activeness and mathematics learning outcomes of class XI TKJ A students of SMKN 1 Pleret. This type of research is classroom action research (PTK). This research was conducted with collaborators who are colleagues. Class XI TKJ A students as research subjects totaled 34 people. This research was conducted in 2 cycles, the first cycle with compound statement material, namely conjunction, disjunction, implication and biimplication. While the second cycle with inverse, conversion, and contraposition materials. The instruments used include observation sheets and test sheets. Data collection was carried out by observation, documentation, field notes and tests. The data analysis technique used is descriptive quantitative data analysis. The results showed that the TGT cooperative learning process which consisted of 5 stages applied to mathematics subjects could increase students' learning activity and mathematics outcomes. The percentage of student activeness before being given action was only 50%, in the first cycle there was an increase to 70.59% and in the second cycle it increased to 83.95%. From the learning outcomes test, it was found that the number of students who completed before being given the action was only 17.65% in the first cycle, an increase to 29.41% and an increase to 50% in the second cycle.

Keywords: Team Game Tournament, learning, activity

PDF Downloads

Download data is not yet available.
Published
2021-05-01
How to Cite:
Sularti, S. (2021). Improvement of Student Activity and Learning Achievement in Math through Cooperative Learning of Team Game Tournament . Ideguru: Jurnal Karya Ilmiah Guru, 6(2), 225-232. https://doi.org/10.51169/ideguru.v6i2.235
Section
Research Articles
Abstract viewed: 119 times
PDF (Bahasa Indonesia) downloaded: 118 times

References

Hamalik, Oemar. 2003. Proses Belajar Mengajar. Jakarta: Bumi Aksara.

Hamdayana, Jumanta. 2017. Metodologi Pengajaran. Jakarta: bumi Aksara.

Hanafiah, Nanang dan Cucu Suhana.2010. Konsep Strategi Pembelajaran. Bandung: Refika Aditama

Marharjono. (2016). Peningkatan Kedisiplinan dan Prestasi Belajar Sejarah Melalui Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) SMA Negeri 1 Sewon. Ideguru: Jurnal Karya Ilmiah Guru, 1(2), 1-13. https://jurnal-dikpora.jogjaprov.go.id/index.php/jurnalideguru/article/view/12

Prastowo, Andi. 2013. Pengembangan Bahan Ajar Tematik. Yogyakarta: Diva Press.

Purwanto. 2014. Evaluasi Hasil Belajar. Yogyakarta: Pustaka Pelajar.

Rahayu, Siti. (2017). Meningkatkan Prestasi Belajar Sosiologi Dengan Metode Jigsaw dan Team Game Tournament. Ideguru: Ideguru: Jurnal Karya Ilmiah Guru, 2(1), 54-62. https://jurnal-dikpora.jogjaprov.go.id/index.php/jurnalideguru/article/view/25

Rifa’i, Achmad dan Catharina Tri Anni. 2011. Psikologi Pendidikan. Semarang: UNNES Press.

Rusman. 2014. Model-model Pembelajaran. Bandung: PT Raja Grafindo Persada.

Seviana, Silvi W. (2013). Model Pembelajaran Kooperatif Tipe TGT untuk Meningkatkan Hasil Belajar Matematika Materi Penjumlahan Pecahan pada Siswa di Sekolah Dasar. Jurnal Penelitian Pendidikan Guru Sekolah Dasar. Vol 1, No 7 (2013). https://jurnalmahasiswa.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/3158

Shoimin, Aris. 2014. Model pembelajaran Inovatif dalam Kurikulum 2013. Yogyakarta: Ar-Ruzz Media.

Siregar, Eveline dan Hartini Nara. 2014. Teori Belajar dan Pembelajaran. Bogor: Ghalia Indonesia.

Slavin, Robert E. 2015. Cooperatif Learning. Bandung: Nusa Media.

Suherman, Erman dkk. 2003. Strategi Pembelajaran Matematika Kontenporer. Bandung: Jurusan Pendidikan Matematika FMIPA Universitas Pendidikan Indonesia.

Supriyono, Agus. 2016. Model-Model Pembelajaran Emansipatoris. Yogyakarta: Pustaka Pelajar.

Susanto, Ahmad. 2013. Teori Belajar dan Pembelaran di Sekolah Dasar. Jakarta: Kencana Prenada Media Group.

Suyono dan hariyanto. 2014. Belajar dan Pembelajaran. Bandung: Remaja Rosdakarya.

Uno, Hamzah B. dan Nurdin Muhamad. 2015. Belajar dengan Pendekatan PAILKEM: Pembelajaran Aktif, Inovatif, Lingkungan, kreatif, Efektif Menarik. Jakarta: Bumi Aksara.