Edugame Wordwall: Media Pembelajaran Inovatif IPS Kelas 7 SMP Sunan Ampel Poncokusumo Materi Sosialisasi dalam Masyarakat
Abstract
The advancement of technology in the field of education encourages the utilization of technology-based learning media in the teaching and learning process. One educational institution, specifically SMP Sunan Ampel Poncokusumo, is expected to adopt learning media in its teaching process, as it currently predominantly relies on conventional teaching methods. The habitual use of conventional teaching has resulted in unengaging learning experiences and low achievement, particularly in the evaluation of seventh-grade Social Sciences (IPS) lessons on the topic of "Sosialisasi Dalam Masyarakat" (Getting to Know Society). To address these issues, the researcher developed a learning media product based on the Wordwall game to enhance the learning outcomes of the students. The research employed the ADDIE (Analysis, Design, Development, Implementation dan Evaluation) model as the development method, with 27 eighth-grade students at SMP Sunan Ampel Poncokusumo as the research subjects for the "Sosialisasi Dalam Masyarakat" topic in Social Sciences. The evaluation shows that students are satisfied with the ease of use (56.33%), operability (85%), and effectiveness (80%) of Wordwall. Additionally, they feel comfortable (93.33%), interested (84.84%), and observe an overall improvement in test scores. The findings indicate that the use of the interactive learning media Wordwall resulted in improved learning outcomes and increased student interest in participating in the lessons.
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