@article{Kusumawati_2022, title={Meningkatkan Hasil Belajar Momentum dan Impuls melalui Permainan Mono-Fisika }, volume={8}, url={https://jurnal-dikpora.jogjaprov.go.id/index.php/jurnalideguru/article/view/459}, DOI={10.51169/ideguru.v8i1.459}, abstractNote={<p><em>This classroom action research contains demands for activities that must be carried out by teachers to improve learning outcomes and interest of class X MIPA3 students of SMAN 1 Pakem after the teaching and learning process using the Mono-Physics game media on Momentum and Impulse material for the 2021/2022 school year. The sample of this research was taken from the students of class X MIPA 3 SMAN 1 Pakem, a total of 36 students. The implementation period is from March to April 2022. At the end of each period, a formative test is held to determine the students’ abilities in mastering the material. This research was conducted in two periods, where each period consisted of two meetings using mono-physics game media. The results obtained from this study are (1). The use of mono-physics game media can improve student learning outcomes and interest. The increase in the average score of student interest in period 1 = 54.78 and the average score of period 2 = 64.81. (2). After using the mono-physics game media, students’ learning outcomes in mastering the material experienced an increase in the average value, namely period 1 = 71.11, and period 2 = 86.39; while the percentage of completeness of student learning outcomes in period 1 = 41.67% and period 2 = 88.89%. This shows that the use of Mono-Physics game media can improve Momentum and Impulse learning outcomes and interest in class X Mathematics and Natural Sciences 3.</em></p&gt;}, number={1}, journal={Ideguru: Jurnal Karya Ilmiah Guru}, author={Kusumawati, Titik Retno}, year={2022}, month={Oct.}, pages={99-105} }